Xin, O. (2018). Gamification Effect of Loyalty Program and Its Assessment Using Game Refinement Measure: Case Study on Starbucks. Springer Verlag.
Chicago Style CitationXin, O.W. Gamification Effect of Loyalty Program and Its Assessment Using Game Refinement Measure: Case Study On Starbucks. Springer Verlag, 2018.
MLA CitationXin, O.W. Gamification Effect of Loyalty Program and Its Assessment Using Game Refinement Measure: Case Study On Starbucks. Springer Verlag, 2018.
Warning: These citations may not always be 100% accurate.