Abbasi, A. (2021). Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Emerald Group Holdings Ltd.
Chicago Style CitationAbbasi, A.Z. Using the Playful Consumption Experience Model to Uncover Behavioral Intention to Play Multiplayer Online Battle Arena (MOBA) Games. Emerald Group Holdings Ltd, 2021.
MLA CitationAbbasi, A.Z. Using the Playful Consumption Experience Model to Uncover Behavioral Intention to Play Multiplayer Online Battle Arena (MOBA) Games. Emerald Group Holdings Ltd, 2021.
Warning: These citations may not always be 100% accurate.