Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation
The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement.The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement. In this study, we collected the d...
| Main Authors: | Abbasi, A.Z., Ting, D.H., Hlavacs, H. |
|---|---|
| Format: | Article |
| Institution: | Universiti Teknologi Petronas |
| Record Id / ISBN-0: | utp-eprints.19794 / |
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Hindawi Publishing Corporation
2017
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https://www.scopus.com/inward/record.uri?eid=2-s2.0-85013350282&doi=10.1155%2f2017%2f7363925&partnerID=40&md5=d38d1c542c694282f24228527578bb33 http://eprints.utp.edu.my/19794/ |
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utp-eprints.197942018-04-20T07:48:46Z Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation Abbasi, A.Z. Ting, D.H. Hlavacs, H. The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement.The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement. In this study, we collected the data in two different phases comprising study 1 (n = 136) and study 2 (n = 270). We employed SPSS 22.0 for exploratory factor analysis using study 1 respondents to explore the factors for consumer videogame engagement and reliability analysis. Results of EFA resulted with six-factor solution. We further used SmartPLS 3.0 software on study 2 respondents to further confirmthe six-factor solution as reflective measurementmodel on the first-order level, and three second-order formative constructs on the second-order or higher-order level as formative measurement model. Results of the reflective measurement model and formative measurement model evidenced that consumer videogame engagement has strong psychometric properties and is a valid instrument to measure engagement in videogame play. Results also confirmed that consumer videogame engagement is a multidimensional construct as well as a reflective-formative construct.The study is unique in its investigation as it develops an instrument to measure engagement in videogame play which comprises the cognitive, affective, and behavioral dimensions. Copyright © 2017 Amir Zaib Abbasi et al. Hindawi Publishing Corporation 2017 Article PeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85013350282&doi=10.1155%2f2017%2f7363925&partnerID=40&md5=d38d1c542c694282f24228527578bb33 Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation. International Journal of Computer Games Technology, 2017 . http://eprints.utp.edu.my/19794/ |
| institution |
Universiti Teknologi Petronas |
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UTP Institutional Repository |
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The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement.The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement. In this study, we collected the data in two different phases comprising study 1 (n = 136) and study 2 (n = 270). We employed SPSS 22.0 for exploratory factor analysis using study 1 respondents to explore the factors for consumer videogame engagement and reliability analysis. Results of EFA resulted with six-factor solution. We further used SmartPLS 3.0 software on study 2 respondents to further confirmthe six-factor solution as reflective measurementmodel on the first-order level, and three second-order formative constructs on the second-order or higher-order level as formative measurement model. Results of the reflective measurement model and formative measurement model evidenced that consumer videogame engagement has strong psychometric properties and is a valid instrument to measure engagement in videogame play. Results also confirmed that consumer videogame engagement is a multidimensional construct as well as a reflective-formative construct.The study is unique in its investigation as it develops an instrument to measure engagement in videogame play which comprises the cognitive, affective, and behavioral dimensions. Copyright © 2017 Amir Zaib Abbasi et al. |
| format |
Article |
| author |
Abbasi, A.Z. Ting, D.H. Hlavacs, H. |
| spellingShingle |
Abbasi, A.Z. Ting, D.H. Hlavacs, H. Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation |
| author_sort |
Abbasi, A.Z. |
| title |
Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation |
| title_short |
Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation |
| title_full |
Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation |
| title_fullStr |
Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation |
| title_full_unstemmed |
Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation |
| title_sort |
engagement in games: developing an instrument to measure consumer videogame engagement and its validation |
| publisher |
Hindawi Publishing Corporation |
| publishDate |
2017 |
| url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85013350282&doi=10.1155%2f2017%2f7363925&partnerID=40&md5=d38d1c542c694282f24228527578bb33 http://eprints.utp.edu.my/19794/ |
| _version_ |
1741196264637202432 |
| score |
11.62408 |