Designing persuasive stroke rehabilitation game: An analysis of persuasion context

Stroke patients suffering limbs deformity or immobility require long and arduous rehabilitation as part of treatment. Many not able to adhere to it due to various reasons such as being depressed after stroke, uninteresting rehabilitation sessions, logistic problems, scarce rehabilitation sessions du...

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Main Authors: Omar, M.Y., Rambli, D.R.A., Shiratuddin, M.F.
Format: Article
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.20306 /
Published: Springer Verlag 2017
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85035144913&doi=10.1007%2f978-3-319-70010-6_52&partnerID=40&md5=3188b123e236288e84849b933eab3bce
http://eprints.utp.edu.my/20306/
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recordtype eprints
spelling utp-eprints.203062018-04-23T01:03:54Z Designing persuasive stroke rehabilitation game: An analysis of persuasion context Omar, M.Y. Rambli, D.R.A. Shiratuddin, M.F. Stroke patients suffering limbs deformity or immobility require long and arduous rehabilitation as part of treatment. Many not able to adhere to it due to various reasons such as being depressed after stroke, uninteresting rehabilitation sessions, logistic problems, scarce rehabilitation sessions due to increasing stroke cases and many more. While there are many home based rehabilitation incorporating game technology available, they are still at a proof of concept level and developed in an ad hoc manner. The goal of this study is to develop a home based stroke rehabilitation game with persuasion technology based on Health Behavior Change Support System (HBCSS) concept and Persuasive System Design model (PSD) which will incorporate persuasive feature and targeted voluntary outcome (attitude change) from the patients towards rehabilitation process. This paper presents the persuasion context analysis produced from PSD model that can be used for system designer and developer. © Springer International Publishing AG 2017. Springer Verlag 2017 Article PeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85035144913&doi=10.1007%2f978-3-319-70010-6_52&partnerID=40&md5=3188b123e236288e84849b933eab3bce Omar, M.Y. and Rambli, D.R.A. and Shiratuddin, M.F. (2017) Designing persuasive stroke rehabilitation game: An analysis of persuasion context. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10645 . pp. 559-569. http://eprints.utp.edu.my/20306/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description Stroke patients suffering limbs deformity or immobility require long and arduous rehabilitation as part of treatment. Many not able to adhere to it due to various reasons such as being depressed after stroke, uninteresting rehabilitation sessions, logistic problems, scarce rehabilitation sessions due to increasing stroke cases and many more. While there are many home based rehabilitation incorporating game technology available, they are still at a proof of concept level and developed in an ad hoc manner. The goal of this study is to develop a home based stroke rehabilitation game with persuasion technology based on Health Behavior Change Support System (HBCSS) concept and Persuasive System Design model (PSD) which will incorporate persuasive feature and targeted voluntary outcome (attitude change) from the patients towards rehabilitation process. This paper presents the persuasion context analysis produced from PSD model that can be used for system designer and developer. © Springer International Publishing AG 2017.
format Article
author Omar, M.Y.
Rambli, D.R.A.
Shiratuddin, M.F.
spellingShingle Omar, M.Y.
Rambli, D.R.A.
Shiratuddin, M.F.
Designing persuasive stroke rehabilitation game: An analysis of persuasion context
author_sort Omar, M.Y.
title Designing persuasive stroke rehabilitation game: An analysis of persuasion context
title_short Designing persuasive stroke rehabilitation game: An analysis of persuasion context
title_full Designing persuasive stroke rehabilitation game: An analysis of persuasion context
title_fullStr Designing persuasive stroke rehabilitation game: An analysis of persuasion context
title_full_unstemmed Designing persuasive stroke rehabilitation game: An analysis of persuasion context
title_sort designing persuasive stroke rehabilitation game: an analysis of persuasion context
publisher Springer Verlag
publishDate 2017
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85035144913&doi=10.1007%2f978-3-319-70010-6_52&partnerID=40&md5=3188b123e236288e84849b933eab3bce
http://eprints.utp.edu.my/20306/
_version_ 1741196350647697408
score 11.62408