A review of modelling languages for adventure educational games

The development of educational games is expensive as educational games are complex programs. Modelling is a known method to handle the complexity of educational games and reduce development cost via automatic code generation. This paper reviews several modelling languages for modelling educational g...

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Main Authors: Zahari, A.S., Rahim, L.A., Mehat, M.
Format: Conference or Workshop Item
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.30518 /
Published: Institute of Electrical and Electronics Engineers Inc. 2016
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304671&doi=10.1109%2fICCOINS.2016.7783265&partnerID=40&md5=2b3de45d1622cb7510b7b6a874c72ca3
http://eprints.utp.edu.my/30518/
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id utp-eprints.30518
recordtype eprints
spelling utp-eprints.305182022-03-25T07:09:46Z A review of modelling languages for adventure educational games Zahari, A.S. Rahim, L.A. Mehat, M. The development of educational games is expensive as educational games are complex programs. Modelling is a known method to handle the complexity of educational games and reduce development cost via automatic code generation. This paper reviews several modelling languages for modelling educational games under the adventure genre. The objective of the review is to assess the coverage of these modelling languages against known adventure genre and flow theory concepts. The assessment result shows that existing modelling languages do not cover all concepts in the adventure genre and flow theory. The effect of not covering these concepts towards game development and game effectiveness as a learning tool are also discussed. © 2016 IEEE. Institute of Electrical and Electronics Engineers Inc. 2016 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304671&doi=10.1109%2fICCOINS.2016.7783265&partnerID=40&md5=2b3de45d1622cb7510b7b6a874c72ca3 Zahari, A.S. and Rahim, L.A. and Mehat, M. (2016) A review of modelling languages for adventure educational games. In: UNSPECIFIED. http://eprints.utp.edu.my/30518/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description The development of educational games is expensive as educational games are complex programs. Modelling is a known method to handle the complexity of educational games and reduce development cost via automatic code generation. This paper reviews several modelling languages for modelling educational games under the adventure genre. The objective of the review is to assess the coverage of these modelling languages against known adventure genre and flow theory concepts. The assessment result shows that existing modelling languages do not cover all concepts in the adventure genre and flow theory. The effect of not covering these concepts towards game development and game effectiveness as a learning tool are also discussed. © 2016 IEEE.
format Conference or Workshop Item
author Zahari, A.S.
Rahim, L.A.
Mehat, M.
spellingShingle Zahari, A.S.
Rahim, L.A.
Mehat, M.
A review of modelling languages for adventure educational games
author_sort Zahari, A.S.
title A review of modelling languages for adventure educational games
title_short A review of modelling languages for adventure educational games
title_full A review of modelling languages for adventure educational games
title_fullStr A review of modelling languages for adventure educational games
title_full_unstemmed A review of modelling languages for adventure educational games
title_sort review of modelling languages for adventure educational games
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2016
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304671&doi=10.1109%2fICCOINS.2016.7783265&partnerID=40&md5=2b3de45d1622cb7510b7b6a874c72ca3
http://eprints.utp.edu.my/30518/
_version_ 1741197420455264256
score 11.62408