Investigating the educational effectiveness of gamebased learning for IT education

This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participant...

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Main Authors: Ariffin, M.M., Ahmad, W.F.W., Sulaiman, S.
Format: Conference or Workshop Item
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.30519 /
Published: Institute of Electrical and Electronics Engineers Inc. 2016
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca
http://eprints.utp.edu.my/30519/
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id utp-eprints.30519
recordtype eprints
spelling utp-eprints.305192022-03-25T07:09:46Z Investigating the educational effectiveness of gamebased learning for IT education Ariffin, M.M. Ahmad, W.F.W. Sulaiman, S. This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE. Institute of Electrical and Electronics Engineers Inc. 2016 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2016) Investigating the educational effectiveness of gamebased learning for IT education. In: UNSPECIFIED. http://eprints.utp.edu.my/30519/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE.
format Conference or Workshop Item
author Ariffin, M.M.
Ahmad, W.F.W.
Sulaiman, S.
spellingShingle Ariffin, M.M.
Ahmad, W.F.W.
Sulaiman, S.
Investigating the educational effectiveness of gamebased learning for IT education
author_sort Ariffin, M.M.
title Investigating the educational effectiveness of gamebased learning for IT education
title_short Investigating the educational effectiveness of gamebased learning for IT education
title_full Investigating the educational effectiveness of gamebased learning for IT education
title_fullStr Investigating the educational effectiveness of gamebased learning for IT education
title_full_unstemmed Investigating the educational effectiveness of gamebased learning for IT education
title_sort investigating the educational effectiveness of gamebased learning for it education
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2016
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca
http://eprints.utp.edu.my/30519/
_version_ 1741197420625133568
score 11.62408