Investigating the educational effectiveness of gamebased learning for IT education
This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participant...
| Main Authors: | Ariffin, M.M., Ahmad, W.F.W., Sulaiman, S. |
|---|---|
| Format: | Conference or Workshop Item |
| Institution: | Universiti Teknologi Petronas |
| Record Id / ISBN-0: | utp-eprints.30519 / |
| Published: |
Institute of Electrical and Electronics Engineers Inc.
2016
|
| Online Access: |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca http://eprints.utp.edu.my/30519/ |
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utp-eprints.305192022-03-25T07:09:46Z Investigating the educational effectiveness of gamebased learning for IT education Ariffin, M.M. Ahmad, W.F.W. Sulaiman, S. This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE. Institute of Electrical and Electronics Engineers Inc. 2016 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2016) Investigating the educational effectiveness of gamebased learning for IT education. In: UNSPECIFIED. http://eprints.utp.edu.my/30519/ |
| institution |
Universiti Teknologi Petronas |
| collection |
UTP Institutional Repository |
| description |
This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE. |
| format |
Conference or Workshop Item |
| author |
Ariffin, M.M. Ahmad, W.F.W. Sulaiman, S. |
| spellingShingle |
Ariffin, M.M. Ahmad, W.F.W. Sulaiman, S. Investigating the educational effectiveness of gamebased learning for IT education |
| author_sort |
Ariffin, M.M. |
| title |
Investigating the educational effectiveness of gamebased learning for IT education |
| title_short |
Investigating the educational effectiveness of gamebased learning for IT education |
| title_full |
Investigating the educational effectiveness of gamebased learning for IT education |
| title_fullStr |
Investigating the educational effectiveness of gamebased learning for IT education |
| title_full_unstemmed |
Investigating the educational effectiveness of gamebased learning for IT education |
| title_sort |
investigating the educational effectiveness of gamebased learning for it education |
| publisher |
Institute of Electrical and Electronics Engineers Inc. |
| publishDate |
2016 |
| url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca http://eprints.utp.edu.my/30519/ |
| _version_ |
1741197420625133568 |
| score |
11.62408 |