Multimedia mobile learning application for children�s education: The development of MFolktales

Children learn from what they see and hear. One of the attractive applications is animation story and these children are exposed to various types of animation story. However, not all animation stories presented are suitable for children�s education in terms of exaggeration elements applied in anim...

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Main Authors: Ibrahim, N., Wan Ahmad, W.F., Shafie, A.
Format: Article
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.31590 /
Published: Canadian Center of Science and Education 2015
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84987922584&doi=10.5539%2fass.v11n24p203&partnerID=40&md5=57fca6e9bfefc6defef1c3e2ebd56760
http://eprints.utp.edu.my/31590/
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spelling utp-eprints.315902022-03-26T03:23:22Z Multimedia mobile learning application for children�s education: The development of MFolktales Ibrahim, N. Wan Ahmad, W.F. Shafie, A. Children learn from what they see and hear. One of the attractive applications is animation story and these children are exposed to various types of animation story. However, not all animation stories presented are suitable for children�s education in terms of exaggeration elements applied in animation. Furthermore, the existence of mobile application does not emphasize the touch gesture that is suitable for children�s age. Hence, there is a lack of mobile learning applications with education-oriented environment for children�s education. Therefore, there is a need for research to develop a well-designed mobile application with suitable exaggeration elements together with good story plots and socio-cultural values to educate as well entertain children. This paper discusses the design and development of Malay folktales mobile application called MFolktales based on a local Malay folktale story. MFolktales is an Android-based application and it was developed based on the validated conceptual model as well as analyzed and defined design principles and requirements. This paper presents the development process of MFolktales application. The development life cycle was adopted from ADDIE Instructional Design (ID) model, taking into consideration the animation development process of pre-production, production, and post-production. Overall, there are five phases involved in the development life cycle: analysis, design, development, implementation and evaluation. The application was tested to strengthen its functionality and usability. The result shows that MFolktales application is ready to be tested to real users and ready to be commercialized. © 2015, Canadian Center of Science and Education. All rights reserved. Canadian Center of Science and Education 2015 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-84987922584&doi=10.5539%2fass.v11n24p203&partnerID=40&md5=57fca6e9bfefc6defef1c3e2ebd56760 Ibrahim, N. and Wan Ahmad, W.F. and Shafie, A. (2015) Multimedia mobile learning application for children�s education: The development of MFolktales. Asian Social Science, 11 (24). pp. 203-215. http://eprints.utp.edu.my/31590/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description Children learn from what they see and hear. One of the attractive applications is animation story and these children are exposed to various types of animation story. However, not all animation stories presented are suitable for children�s education in terms of exaggeration elements applied in animation. Furthermore, the existence of mobile application does not emphasize the touch gesture that is suitable for children�s age. Hence, there is a lack of mobile learning applications with education-oriented environment for children�s education. Therefore, there is a need for research to develop a well-designed mobile application with suitable exaggeration elements together with good story plots and socio-cultural values to educate as well entertain children. This paper discusses the design and development of Malay folktales mobile application called MFolktales based on a local Malay folktale story. MFolktales is an Android-based application and it was developed based on the validated conceptual model as well as analyzed and defined design principles and requirements. This paper presents the development process of MFolktales application. The development life cycle was adopted from ADDIE Instructional Design (ID) model, taking into consideration the animation development process of pre-production, production, and post-production. Overall, there are five phases involved in the development life cycle: analysis, design, development, implementation and evaluation. The application was tested to strengthen its functionality and usability. The result shows that MFolktales application is ready to be tested to real users and ready to be commercialized. © 2015, Canadian Center of Science and Education. All rights reserved.
format Article
author Ibrahim, N.
Wan Ahmad, W.F.
Shafie, A.
spellingShingle Ibrahim, N.
Wan Ahmad, W.F.
Shafie, A.
Multimedia mobile learning application for children�s education: The development of MFolktales
author_sort Ibrahim, N.
title Multimedia mobile learning application for children�s education: The development of MFolktales
title_short Multimedia mobile learning application for children�s education: The development of MFolktales
title_full Multimedia mobile learning application for children�s education: The development of MFolktales
title_fullStr Multimedia mobile learning application for children�s education: The development of MFolktales
title_full_unstemmed Multimedia mobile learning application for children�s education: The development of MFolktales
title_sort multimedia mobile learning application for children�s education: the development of mfolktales
publisher Canadian Center of Science and Education
publishDate 2015
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84987922584&doi=10.5539%2fass.v11n24p203&partnerID=40&md5=57fca6e9bfefc6defef1c3e2ebd56760
http://eprints.utp.edu.my/31590/
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score 11.62408