Evaluation of mobile games using playability heuristics

Touch screen mobile devices have begun to better facilitate different game playing while gaining greater attention among users. 'Playability' is an important element that measures the ease by which games can be played. It is evaluated by two common methods; heuristic evaluation, and playte...

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Main Authors: Soomro, S., Wan Ahmad, W.F., Sulaiman, S.
Format: Article
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.32628 /
Published: 2013
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84887103577&doi=10.1007%2f978-3-319-02958-0_25&partnerID=40&md5=3274f8ae2a293f8c21105c466444d91e
http://eprints.utp.edu.my/32628/
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spelling utp-eprints.326282022-03-29T14:07:47Z Evaluation of mobile games using playability heuristics Soomro, S. Wan Ahmad, W.F. Sulaiman, S. Touch screen mobile devices have begun to better facilitate different game playing while gaining greater attention among users. 'Playability' is an important element that measures the ease by which games can be played. It is evaluated by two common methods; heuristic evaluation, and playtesting. Several heuristics have been proposed to evaluate playability but users still face playability problems. This paper attempts to evaluate existing mobile games using the heuristic evaluation method in order to examine the extent in which the heuristics support playability. Two sets of existing playability heuristics were used in the study. Six android games of different genres were evaluated by fourteen test participants. The study result reveals that existing playability heuristics lack the capability of identifying playability problems. These problems are usability, mobility, gameplay, and the multiplayer function for touch screen mobile game applications. Thus, there is a need for a new set of playability heuristics that extensively cover all aspects of playability. © 2013 Springer International Publishing. 2013 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-84887103577&doi=10.1007%2f978-3-319-02958-0_25&partnerID=40&md5=3274f8ae2a293f8c21105c466444d91e Soomro, S. and Wan Ahmad, W.F. and Sulaiman, S. (2013) Evaluation of mobile games using playability heuristics. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8237 L . pp. 264-274. http://eprints.utp.edu.my/32628/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description Touch screen mobile devices have begun to better facilitate different game playing while gaining greater attention among users. 'Playability' is an important element that measures the ease by which games can be played. It is evaluated by two common methods; heuristic evaluation, and playtesting. Several heuristics have been proposed to evaluate playability but users still face playability problems. This paper attempts to evaluate existing mobile games using the heuristic evaluation method in order to examine the extent in which the heuristics support playability. Two sets of existing playability heuristics were used in the study. Six android games of different genres were evaluated by fourteen test participants. The study result reveals that existing playability heuristics lack the capability of identifying playability problems. These problems are usability, mobility, gameplay, and the multiplayer function for touch screen mobile game applications. Thus, there is a need for a new set of playability heuristics that extensively cover all aspects of playability. © 2013 Springer International Publishing.
format Article
author Soomro, S.
Wan Ahmad, W.F.
Sulaiman, S.
spellingShingle Soomro, S.
Wan Ahmad, W.F.
Sulaiman, S.
Evaluation of mobile games using playability heuristics
author_sort Soomro, S.
title Evaluation of mobile games using playability heuristics
title_short Evaluation of mobile games using playability heuristics
title_full Evaluation of mobile games using playability heuristics
title_fullStr Evaluation of mobile games using playability heuristics
title_full_unstemmed Evaluation of mobile games using playability heuristics
title_sort evaluation of mobile games using playability heuristics
publishDate 2013
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84887103577&doi=10.1007%2f978-3-319-02958-0_25&partnerID=40&md5=3274f8ae2a293f8c21105c466444d91e
http://eprints.utp.edu.my/32628/
_version_ 1741197760434012160
score 11.62408