Playful-consumption experience in digital game playing: A scale development

This paper intends to develop a scale to measure a videogame player’s emotional, sensory, and imaginal experiences in digital gaming. We first define the construct of playful-consumption experience in videogame playing and accordingly, develop a scale for measuring playful experiences in videogames....

Full description

Main Authors: Abbasi, A.Z., Ting, D.H., Hlavacs, H.
Format: Article
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.20303 /
Published: Springer Verlag 2017
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028955153&doi=10.1007%2f978-3-319-66715-7_32&partnerID=40&md5=060125267e07c37aeae6f19f06c6c31f
http://eprints.utp.edu.my/20303/
Tags: Add Tag
No Tags, Be the first to tag this record!
id utp-eprints.20303
recordtype eprints
spelling utp-eprints.203032018-04-23T01:02:24Z Playful-consumption experience in digital game playing: A scale development Abbasi, A.Z. Ting, D.H. Hlavacs, H. This paper intends to develop a scale to measure a videogame player’s emotional, sensory, and imaginal experiences in digital gaming. We first define the construct of playful-consumption experience in videogame playing and accordingly, develop a scale for measuring playful experiences in videogames. We collected the data of 225 valid respondents which were further analyzed through exploratory factor analysis (EFA) and reliability analysis. The results of EFA and reliability analysis reported that the loaded items were emerged into a seven factor solution and all constructs have good reliability. This study is unique in the videogame literature as it uses the theoretical definition of playful-consumption experience to define and measure the player’s experiences in videogame playing as playful-consumption experience of videogame play. © IFIP International Federation for Information Processing 2017 Published by Springer International Publishing AG 2017. All Rights Reserved. Springer Verlag 2017 Article PeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028955153&doi=10.1007%2f978-3-319-66715-7_32&partnerID=40&md5=060125267e07c37aeae6f19f06c6c31f Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Playful-consumption experience in digital game playing: A scale development. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 . pp. 290-296. http://eprints.utp.edu.my/20303/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description This paper intends to develop a scale to measure a videogame player’s emotional, sensory, and imaginal experiences in digital gaming. We first define the construct of playful-consumption experience in videogame playing and accordingly, develop a scale for measuring playful experiences in videogames. We collected the data of 225 valid respondents which were further analyzed through exploratory factor analysis (EFA) and reliability analysis. The results of EFA and reliability analysis reported that the loaded items were emerged into a seven factor solution and all constructs have good reliability. This study is unique in the videogame literature as it uses the theoretical definition of playful-consumption experience to define and measure the player’s experiences in videogame playing as playful-consumption experience of videogame play. © IFIP International Federation for Information Processing 2017 Published by Springer International Publishing AG 2017. All Rights Reserved.
format Article
author Abbasi, A.Z.
Ting, D.H.
Hlavacs, H.
spellingShingle Abbasi, A.Z.
Ting, D.H.
Hlavacs, H.
Playful-consumption experience in digital game playing: A scale development
author_sort Abbasi, A.Z.
title Playful-consumption experience in digital game playing: A scale development
title_short Playful-consumption experience in digital game playing: A scale development
title_full Playful-consumption experience in digital game playing: A scale development
title_fullStr Playful-consumption experience in digital game playing: A scale development
title_full_unstemmed Playful-consumption experience in digital game playing: A scale development
title_sort playful-consumption experience in digital game playing: a scale development
publisher Springer Verlag
publishDate 2017
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028955153&doi=10.1007%2f978-3-319-66715-7_32&partnerID=40&md5=060125267e07c37aeae6f19f06c6c31f
http://eprints.utp.edu.my/20303/
_version_ 1741196350169546752
score 11.62408