Playful-consumption experience in digital game playing: A scale development
This paper intends to develop a scale to measure a videogame player’s emotional, sensory, and imaginal experiences in digital gaming. We first define the construct of playful-consumption experience in videogame playing and accordingly, develop a scale for measuring playful experiences in videogames....
Saved in:
| Main Authors: | Abbasi, A.Z., Ting, D.H., Hlavacs, H. |
|---|---|
| Format: | Article |
| Institution: | Universiti Teknologi Petronas |
| Record Id / ISBN-0: | utp-eprints.20303 / |
| Published: |
Springer Verlag
2017
|
| Online Access: |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028955153&doi=10.1007%2f978-3-319-66715-7_32&partnerID=40&md5=060125267e07c37aeae6f19f06c6c31f http://eprints.utp.edu.my/20303/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
An empirical validation of consumer video game engagement: A playful-consumption experience approach
by: Abbasi, A.Z., et al.
Published: (2019) -
Playful-consumption experiences and subjective well-being: Children's smartphone usage
by: Abbasi, A.Z., et al.
Published: (2021) -
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games
by: Abbasi, A.Z., et al.
Published: (2021) -
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games
by: Abbasi, A.Z., et al.
Published: (2021) -
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
by: Hussain, A., et al.
Published: (2021)