Personality differences between videogame vs. non-videogame consumers using the HEXACO model

This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-hum...

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Main Authors: Abbasi, A.Z., Ting, D.H., Hlavacs, H., Wilson, B., Rehman, U., Arsalan, A.
Format: Article
Institution: Universiti Teknologi Petronas
Record Id / ISBN-0: utp-eprints.33134 /
Published: Springer 2022
Online Access: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7
http://eprints.utp.edu.my/33134/
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spelling utp-eprints.331342022-07-06T07:56:20Z Personality differences between videogame vs. non-videogame consumers using the HEXACO model Abbasi, A.Z. Ting, D.H. Hlavacs, H. Wilson, B. Rehman, U. Arsalan, A. This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers. © 2020, Springer Science+Business Media, LLC, part of Springer Nature. Springer 2022 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7 Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746. http://eprints.utp.edu.my/33134/
institution Universiti Teknologi Petronas
collection UTP Institutional Repository
description This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.
format Article
author Abbasi, A.Z.
Ting, D.H.
Hlavacs, H.
Wilson, B.
Rehman, U.
Arsalan, A.
spellingShingle Abbasi, A.Z.
Ting, D.H.
Hlavacs, H.
Wilson, B.
Rehman, U.
Arsalan, A.
Personality differences between videogame vs. non-videogame consumers using the HEXACO model
author_sort Abbasi, A.Z.
title Personality differences between videogame vs. non-videogame consumers using the HEXACO model
title_short Personality differences between videogame vs. non-videogame consumers using the HEXACO model
title_full Personality differences between videogame vs. non-videogame consumers using the HEXACO model
title_fullStr Personality differences between videogame vs. non-videogame consumers using the HEXACO model
title_full_unstemmed Personality differences between videogame vs. non-videogame consumers using the HEXACO model
title_sort personality differences between videogame vs. non-videogame consumers using the hexaco model
publisher Springer
publishDate 2022
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7
http://eprints.utp.edu.my/33134/
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score 11.62408