Personality differences between videogame vs. non-videogame consumers using the HEXACO model
This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-hum...
| Main Authors: | Abbasi, A.Z., Ting, D.H., Hlavacs, H., Wilson, B., Rehman, U., Arsalan, A. |
|---|---|
| Format: | Article |
| Institution: | Universiti Teknologi Petronas |
| Record Id / ISBN-0: | utp-eprints.33134 / |
| Published: |
Springer
2022
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https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7 http://eprints.utp.edu.my/33134/ |
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utp-eprints.331342022-07-06T07:56:20Z Personality differences between videogame vs. non-videogame consumers using the HEXACO model Abbasi, A.Z. Ting, D.H. Hlavacs, H. Wilson, B. Rehman, U. Arsalan, A. This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers. © 2020, Springer Science+Business Media, LLC, part of Springer Nature. Springer 2022 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7 Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746. http://eprints.utp.edu.my/33134/ |
| institution |
Universiti Teknologi Petronas |
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UTP Institutional Repository |
| description |
This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers. © 2020, Springer Science+Business Media, LLC, part of Springer Nature. |
| format |
Article |
| author |
Abbasi, A.Z. Ting, D.H. Hlavacs, H. Wilson, B. Rehman, U. Arsalan, A. |
| spellingShingle |
Abbasi, A.Z. Ting, D.H. Hlavacs, H. Wilson, B. Rehman, U. Arsalan, A. Personality differences between videogame vs. non-videogame consumers using the HEXACO model |
| author_sort |
Abbasi, A.Z. |
| title |
Personality differences between videogame vs. non-videogame consumers using the HEXACO model |
| title_short |
Personality differences between videogame vs. non-videogame consumers using the HEXACO model |
| title_full |
Personality differences between videogame vs. non-videogame consumers using the HEXACO model |
| title_fullStr |
Personality differences between videogame vs. non-videogame consumers using the HEXACO model |
| title_full_unstemmed |
Personality differences between videogame vs. non-videogame consumers using the HEXACO model |
| title_sort |
personality differences between videogame vs. non-videogame consumers using the hexaco model |
| publisher |
Springer |
| publishDate |
2022 |
| url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7 http://eprints.utp.edu.my/33134/ |
| _version_ |
1741197807984836608 |
| score |
11.62408 |