VR Math Quiz: Virtual Reality Game-Based Application in Primary School Mathematics Subject
Game-based learning allows leveraging on young learner preference towards playing games to turn games into tools for learning. The integrating of VR technology with game�based learning in education has a higher potential to increase the motivation and interest of students. According to the Malay...
| Main Author: | Hazizan, Nur Aliaa |
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| Format: | Final Year Project |
| Language: | English |
| Institution: | Universiti Teknologi Petronas |
| Record Id / ISBN-0: | utp-utpedia.20936 / |
| Published: |
IRC
2019
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| Subjects: | |
| Online Access: |
http://utpedia.utp.edu.my/20936/1/NUR%20ALIAA_22934.pdf http://utpedia.utp.edu.my/20936/ |
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| Summary: |
Game-based learning allows leveraging on young learner preference towards playing
games to turn games into tools for learning. The integrating of VR technology with game�based learning in education has a higher potential to increase the motivation and interest
of students. According to the Malaysia Education Statistic 2018 by the Ministry of
Education, it shows that the quality of STEM education in schools today is not fulfilling
the needs of the workforce in STEM fields. Studies show that the lack of good teaching
and learning approaches, and the lack of student’s interest in STEM education are the
factors of declining of the quality in STEM education in Malaysia. By developing a
suitable VR game-based application to teach students in STEM education, the student
would be able to learn interactively. Moreover, they may be able to explore things by their
movements instead of just sitting in the classroom. They can see the environment in 3D
vision by using VR tools which are VR headset. Several objectives have been identified
which are to investigate the suitable theories that can relate with game-based application
in Virtual Reality, to develop an appropriate game-based application that can be
implemented in Virtual Reality and to conduct the user testing. The target users for the
study is primary school students who are in Year 4, 5, and 6. The age of the targeted
students between 10-12 years old. The research is focusing on primary school students in
Mathematics subject. The game-based application in Virtual Reality generally target these
students in the subtopics according to the current syllabus as per outlined by the Ministry
of Education in Malaysia. This gaming application with the implementation of Virtual
Reality will be run using HTC VIVE Virtual Reality and will be developed using the Unity
gaming engine. |
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