Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games
Purpose: Playing video gaming is one of the most popular forms of leisure activities. This study looks into a specific video game genre, under the category of Multiplayer Online Battle Arena (MOBA) games. The purpose of this research is to investigate the factors that lead to the consumption of MOBA...
Saved in:
| Main Authors: | Abbasi, A.Z., Rehman, U., Fayyaz, M.S., Ting, D.H., Shah, M.U., Fatima, R. |
|---|---|
| Format: | Article |
| Institution: | Universiti Teknologi Petronas |
| Record Id / ISBN-0: | utp-eprints.30274 / |
| Published: |
Emerald Group Holdings Ltd.
2021
|
| Online Access: |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115081968&doi=10.1108%2fDTA-02-2021-0055&partnerID=40&md5=57248cb065a8613822dfa737f731d308 http://eprints.utp.edu.my/30274/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games
by: Abbasi, A.Z., et al.
Published: (2021) -
Playful-consumption experience in digital game playing: A scale development
by: Abbasi, A.Z., et al.
Published: (2017) -
Playful-consumption experiences and subjective well-being: Children's smartphone usage
by: Abbasi, A.Z., et al.
Published: (2021) -
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
by: Hussain, A., et al.
Published: (2021) -
The effects of consumer esports videogame engagement on consumption behaviors
by: Abbasi, A.Z., et al.
Published: (2021)